506th IR Realism Unit

Recruiting => The Duty Desk => Topic started by: K. Santos on August 26, 2015, 09:50:59 AM

Title: Terrain Builder
Post by: K. Santos on August 26, 2015, 09:50:59 AM
Has anyone had any luck with a particular mod or program for terrain building/map making in Arma outside of Zeus & editor? Trying to do things as far as laying roads, moving buildings that are pre-built into the maps and things like that. I've only recently been dipping my toe in the zeusing/mission building waters and looking to taylor some stuff...
Title: Re: Terrain Builder
Post by: CPT (Ret) Richardson on August 26, 2015, 11:20:07 AM
XCAM - http://www.armaholic.com/page.php?id=28507
Title: Re: Terrain Builder
Post by: Collins on August 27, 2015, 09:40:04 PM
You could also try Map Builder:
http://www.armaholic.com/page.php?id=27914&highlight=MAP%2BBUILDER

I use X-cam. A little more challenging to use, but more features.
Title: Re: Terrain Builder
Post by: Korian on August 27, 2015, 09:49:20 PM
I would recommend xcam as well. It is a bit of a challenge at first but once you are use to it, its wonderful.
Title: Re: Terrain Builder
Post by: K. Santos on August 28, 2015, 07:14:15 AM
Is xCam just for object placement? Or can you modify existing objects like trees and lay roads, pavement, etc? I know we won't have something official and fancy like that till the next Arma map expansion, but something close would be nice...
Title: Re: Terrain Builder
Post by: Korian on August 28, 2015, 08:04:38 AM
If I remember correctly it does both, and quite well.
Title: Re: Terrain Builder
Post by: CPT (Ret) Richardson on August 28, 2015, 08:04:59 AM
I know we won't have something official and fancy like that till the next Arma map expansion, but something close would be nice...

Bohemia is releasing something else along side the new map?
Title: Re: Terrain Builder
Post by: K. Santos on August 28, 2015, 09:48:21 AM
In the first developer release video, I could have sworn they said they were releasing a map maker tool...
https://youtu.be/JLLdrpbvQpA?t=4m40s (4min 40sec. in..)
Title: Re: Terrain Builder
Post by: G. Ghost on August 28, 2015, 11:21:05 AM
you cant modify or adjust existing objects, they are part of the map and are binarized hardcoded to the map.

to lay roads you will have to download a mod that makes the roads into objects which you can then lay down, however everyone will have to have this mod.

Roads are painted along polylines that are created in terrain builder.

If you want complete freedom, make an empty map with terrain builder (atlas guide to terrain building on armaholic). and then use x cam and what not to place all objects.

Due note this will be harder on the fps then making a normal map with the objects already on there.
Title: Re: Terrain Builder
Post by: CPT (Ret) Richardson on August 28, 2015, 02:00:18 PM
In the first developer release video, I could have sworn they said they were releasing a map maker tool...
https://youtu.be/JLLdrpbvQpA?t=4m40s (4min 40sec. in..)

I took what they said as converting the current 2D editor into a 3D Editor similar to Zeus but with added functionality of the 2D editor. Zeus is great, but it lacks a lot of the functionality that the 2D editor has like placing triggers, putting down server modules, telling AI to hold fire/open fire, having AI do animations, etc.
Title: Re: Terrain Builder
Post by: K. Santos on August 28, 2015, 02:08:13 PM
I took what they said as converting the current 2D editor into a 3D Editor similar to Zeus but with added functionality of the 2D editor. Zeus is great, but it lacks a lot of the functionality that the 2D editor has like placing triggers, putting down server modules, telling AI to hold fire/open fire, having AI do animations, etc.
I'd be thrilled with just that, Sir.