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506th IR Realism Unit
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ace_main requires cba_jr
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Topic: ace_main requires cba_jr (Read 6590 times)
Wiff
Posts: 9
ace_main requires cba_jr
«
on:
December 23, 2015, 05:47:19 PM »
Can someone help me out here? am I missing something? I've downloaded only from the links, and made sure that I routed them to Arma3. Am I missing something?
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Maple
Posts: 161
Re: ace_main requires cba_jr
«
Reply #1 on:
December 23, 2015, 08:27:17 PM »
That error looks like you're not running CBA. Could you double check if it's in your modline?
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Wiff
Posts: 9
Re: ace_main requires cba_jr
«
Reply #2 on:
December 23, 2015, 11:00:57 PM »
Checked it, and my source file it pulls from. It is there.
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Maple
Posts: 161
Re: ace_main requires cba_jr
«
Reply #3 on:
December 24, 2015, 04:10:59 AM »
I've only managed to recreate your error if I manually delete cba_jr.pbo from my @CBA pack. Check if that .pbo is in there. If it isn't, extract the @CBA found in the 506 pack and check just to make sure that the new @CBA has the .pbo in there.
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Wiff
Posts: 9
Re: ace_main requires cba_jr
«
Reply #4 on:
December 25, 2015, 02:22:34 PM »
Awesome! thanks! I will go check it.
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Wiff
Posts: 9
Re: ace_main requires cba_jr
«
Reply #5 on:
December 25, 2015, 02:57:11 PM »
THANK YOU! Worked when I redownloaded the mod! Wow, to think that it was that simple. Thanks again for the help! Looking forward to a training class soon!
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Maple
Posts: 161
Re: ace_main requires cba_jr
«
Reply #6 on:
December 25, 2015, 09:51:56 PM »
No worries, glad to hear you got it sorted. Good luck in training.
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506th IR Realism Unit
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ace_main requires cba_jr