Author Topic: Editor Systems - Ambient Civ Presence?  (Read 3674 times)

2LT (Ret) Melius

  • 11A Infantry Officer
  • Retired
  • Posts: 639
Editor Systems - Ambient Civ Presence?
« on: December 05, 2017, 02:44:32 PM »
I've messed around with this module but have had no luck making it work. I really don't know much about the basics of editor and using the system modules, but if you happen to know how this one works or could at least point me in the right direction, that'd be great.

~cheers
A. MELIUS
2LT, USA
Retired


1LT (Ret) Burke

  • 11A Infantry Officer
  • Retired
  • Posts: 2447
Re: Editor Systems - Ambient Civ Presence?
« Reply #1 on: December 05, 2017, 03:52:01 PM »
I was playing around with it too as it looks pretty handy but then I noticed this:



Not very useful for us unfortunately. 

It looks like there's an area spawn that you set a limit to the # of civilians and then indicate what their behavior is.  Then you place down spawn points for civilians and safe spots and they will flee to to those safe spots when endangered.
B. BURKE
1LT, IN
Retired


2LT (Ret) Melius

  • 11A Infantry Officer
  • Retired
  • Posts: 639
Re: Editor Systems - Ambient Civ Presence?
« Reply #2 on: December 05, 2017, 06:05:03 PM »
I was playing around with it too as it looks pretty handy but then I noticed this:



Not very useful for us unfortunately. 

It looks like there's an area spawn that you set a limit to the # of civilians and then indicate what their behavior is.  Then you place down spawn points for civilians and safe spots and they will flee to to those safe spots when endangered.


NNNOOOO!!!! WHY!!! This seems like something that should be in the damned game already...thanks LT
A. MELIUS
2LT, USA
Retired


1st Lt Leib

  • 11F3B Fighter Pilot
  • Aviation Element
  • Posts: 840
Re: Editor Systems - Ambient Civ Presence?
« Reply #3 on: December 06, 2017, 01:56:42 AM »
As is always the case with the shiniest of toys: they are held just out of our reach.
C. LEIB
1st Lt, USAF
A-10 Qualified Pilot, 23rd Wing\74th Det


1LT (Ret) Garcia

  • 11A Infantry Officer
  • Retired
  • Posts: 1371
    • Personnel File - Garcia, A.
Re: Editor Systems - Ambient Civ Presence?
« Reply #4 on: December 13, 2017, 09:27:58 PM »
I've definitely seen scripts for this on Armaholic. Also doesn't the ALiVE package contain a civilian module?
A. GARCIA
1LT, USA
Retired


1st Lt (Ret) Hardman

  • 10C0 Operations Commander
  • Retired
  • Posts: 8898
Re: Editor Systems - Ambient Civ Presence?
« Reply #5 on: December 13, 2017, 09:32:29 PM »
O. HARDMAN
1st Lt, USAF
Retired


2LT (Ret) Melius

  • 11A Infantry Officer
  • Retired
  • Posts: 639
Re: Editor Systems - Ambient Civ Presence?
« Reply #6 on: December 13, 2017, 11:11:18 PM »
SSG Garcia, It does, though I am a NEWB and can't figure out the Alive mod lol
A. MELIUS
2LT, USA
Retired


1st Lt (Ret) Hardman

  • 10C0 Operations Commander
  • Retired
  • Posts: 8898
Re: Editor Systems - Ambient Civ Presence?
« Reply #7 on: December 13, 2017, 11:18:33 PM »
Melius grab me over the weekend if we're both around.
O. HARDMAN
1st Lt, USAF
Retired