Hey folks,
I wanted to share an exciting project I've started to learn how to mod Reforger and improve my skills in order to better support our unit. I'm posting this as a fellow unit member, not as an official representative from S-4. So far, I've been really enjoying the process of learning about Reforger, and I've decided to take on a long-term project with it. Although I don't have much experience in modding, I'm quickly picking it up.
I'll be using this thread to post mod descriptions, updates, and planning because I've noticed that information can sometimes get cut off in the workshop description. When I publish mods to the Reforger Workshop, I'll make sure to link this post for easy access.
I want to clarify that this is NOT an official 506th modpack. It's more of a personal learning tool for me to develop future mods and to allow users to run/build their own Game Master co-op missions or fun-ops. If any other 506th members are interested in learning how to mod Reforger, supporting this modpack, or contributing in any way, feel free to PM me. While I may not know everything, there are plenty of resources available for us to learn from, and working together will make the process even easier.
If you enjoy using these mods, I would appreciate it if you could give them a like on the workshop. I also welcome any feedback, comments, or suggestions you may have. For that, I kindly ask you to reach out to me via email at j.soren506th@gmail.com, on Discord at J.Soren#5042, or through private messages on the forums.
Current Modpack List:
Title: 101st MilSim Factions
GUID: 5D87562A889DABAD
Version: 1.0.6
Title: 101st MilSim Backpacks
GUID: 5D8CE39686D2EBE0
Version: 1.0.5
Title: 101st MilSim Vests
GUID: 5D8703D48BC43A46
Version: 1.0.6
Title: 101st MilSim Clothing
GUID: 5D894A588E64861D
Version: 1.0.3
Title: 101st MilSim Headgear
GUID: 5D8942DE8ECC9AA3
Version: 1.0.1
Title: 101st MilSim Vehicles
GUID: 5CD2FD98834C4154
Version: 1.0.7
Title: 101st MilSim Weapons
GUID: 5D8E3D7987C74DAF
Version: 1.0.0
ModPack Details and Recent Changes:Player loadouts have been added to the US Faction for Rifleman, Grenadier, AutoRifleman, Team Leader, Medic, and Squad Leader. At the loadout screen, players have the option to select any of those roles with ranks appropriate for that billet. Upon load-in, those loadouts will have the ammunition and weapons required for that role, so players do not have to worry about saving loadouts or re-arming if they respawn. AI characters with OCP camo and correct loadouts have been added to the US Faction and are available in the game master's options.
All wearable items (backpacks, vests, pants, and jackets) now have assigned items for the initial loadout. This allows players to change out their items for different roles without having to rebuild their loadouts from scratch and click multiple times to add bandages. For example, if a player selects a rifleman loadout but wants to switch to a grenadier, all they have to do is change their rifle and grab the grenadier backpack. It will contain all the items they need for that role.
Tan versions of the M151A2 (jeep), M923A1 (transport truck), and M1025 (Humvee) have been added to the US Faction. The green versions of these vehicles have been duplicated. The transport trucks and Humvees have had ammo, bandages, launchers, and throwables added to their initial inventory for resupplying. The Humvees with M2 have had 10 boxes of AP ammo added to their inventory for weapon reloading. All of these vehicles are available in game master as placeable entities with 101st MilSim emblems for easy identification.
40mm ground marker smokes have been added to the US Arsenal and Grenadier loadouts.
Recent Version Changes:101st MilSim Factions:
v1.0.3 Update:
- Edited US_InventoryItems.conf to edit US Faction Arsenal:
- Added all jackets with ranks to arsenal config.
- Added M5 OCP and Khaki Backpacks.
- Added OCP SPC ranked vest
- Removed (testing only) Jacket
- Edited EditorModeEdit:
- Created US Faction Characters:
- Character_US_RflMan_01_PV1_101st
- Character_US_Gren_01_PV1_101st
- Character_US_AR_01_PV1_101st
- Character_US_FTL_01_CPL_101st
- Due to game bug, removed character loadouts and did not add them to placeable entities.
- Added 101st_MilSim_Cover_Image
- Edited LoadoutManagerEditor.et:
- Changed US Faction loadout name to "Loadouts Under Development"
- Published to workshop (unlisted)
v1.0.4 Update:
- Added Following character prefabs:
- Medic E-1 to E-6
- Fire Team Leader E-5
- Squad Leader E-5 to E-6
- Rifleman, AutoRifleman, Grenadier E-2 to E-3
- Added OCP pants to US Faction 101st Soldiers loadouts
- Added OCP Jackets to US Faction 101st SOldiers loadouts
- Added Tan Combat boots to US Faction 101st Soldiers loadouts
- Added loadout options to LoadoutManager_Editor
- Added added Backpack_M5_Khaki_Medic to US Arsenal
- Added Backpacks to US Faction 101st Characters
- Added Backpack_M5_Khaki_Medic_101st to US Faction Arsenal
- Published to workshop (unlisted)
v1.0.5 Update:
- Added M713, M715, and M716 to US Faction arsenal
- Published to workshop (unlisted)
v1.0.6 update:
- Corrected character vest and uniform rank.
- Published to workshop (unlisted)
101st MilSim Backpacks:
v1.0.0 update:
- Duplicated Backpack_Medical_M5 to create:
- Backpack_M5_Base_101st.
- Used Backpack_M5_Base_101st to inherite:
- Backpack_M5_OCP_101st.
- Backpack_M5_Khaki_101st.
- Backpack_M5_OCP_AR_101st.
- Used Backpack_M5_OCP_101st to inherite:
- Backpack_M5_Rifleman_101st.
- Backpack_M5_AR_101st.
- Used Backpack_M5_Rifleman_101st to inherite:
- Backpack_M5_Grenadier_101st.
- Published to Workwhop.
v1.0.1 update:
- Added items to initial backpack inventory.
- Published to workshop
v1.0.2 update:
- Published to Workshop (unlisted).
v1.0.3 update:
- Added Backpack_M5_Khaki_Medic
- Performed materials override fix on all assets.
- Changed max weight to 28 kg
- Published to Workshop (unlisted)
v1.0.4 update:
- Fixed inventory display image for all M5 backpack variants.
- Published to workshop (unlisted)
v1.0.5 update:
- Added M713 and M716 to Grenadier backpack.
- Published (unlisted)
101st MilSim Vests:
v1.0.4
- Added item Vest_PASGT_04_SPC_101st
- Updated material.
- Updated item display name.
- Published to workshop (unlisted).
v1.0.5 update:
- Fix material override issue for all items.
- Changed max weight to 20 kg for all OCP Vest Variants
- Published to workshop (unlisted)
v1.0.6 update:
- Small material adjustment.
- Published to workshop (unlisted)
101st MilSim Clothing:
v1.0.1
- Added OCP Jackets with Ranks
- Published to workshop (Unlisted)
v1.0.2
- Created prefab US_OCP_00_Item_101st
- Created prefab US_OCP_00_Worn_101st
- Removed material overrides from Pants_US_OCP_101st
- Replaced worn model with US_OCP_00_Worn_101st
- Replaced item model with US_OCP_00_Item_101st
- Created prefab CombatBoots_US_Tan_Worn_101st.et
- Created prefab CombatBoots_US_Tan_Item_101st.et
- Removed material overrides from CombatBoots_US_Tan_101st
- Replaced worn model with CombatBoots_US_Tan_Worn_101st.et
- Replaced item model with CombatBoots_US_Tan_Item_101st.et
- Removed material overrides from Jacket_US_OCP_00_Base_101st
- Replaced worn model with Jacket_US_OCP_00_Base_Worn_101st
- Replaced item model with Jacket_US_OCP_00_Base_Item_101st
- Repeated this process with the appropriate worn model for all Jacket_US_OCP
- Edited jacket and pants max carry weight to 8kg.
- Published to workshop (unlisted)
v1.0.3 update:
- Fixed jacket rank labels.
101st MilSim Headgear:
v1.0.1 update:
- Fixed material override for PASGT Cover OCP with and without goggles.
- Published to workshop (unlisted)
101st MilSim Vehicles:
v1.0.6 update:
- Fixed Game Master image and name for 101st Green M1025 (M2)
- Fixed Game Master image and name for 101st Green M1025 Unarmed
- Published to workshop (unlisted)
v1.0.7 update:
- Increased M1025 variant max inventory weight to 200 kg.
- Added M60 100rnd ball magazines to M1025 variants' inventory.
- Added M60 100rnd ball magazines to M923A1 variants' inventory.
- Published to workshop (unlisted)
101st MilSim Weapons:
v1.0.0 update:
- Added M713
- Override M203 Prefab
- Changed initial ammo to 0
- Override M16A2_M203
- Edited ActionsManagerComponent
- Changed SCR_DetachMagazineUserAction Name to "Detach: "
- Override M406 and M433 prefabs to adjust inventory preview.
- Published (unlisted)
Next Steps:- Working on creating new weapon, attachment, and uniform models.