506th IR RU Liberation GuideAdapted from
Liberation Wiki & in-game info.
OverviewLiberate Malden from enemy occupation by retaking key sectors of the map all while OPFOR counter-attack, reclaim, and cut off your resources. Capturing strategic areas and setting up a production and logistics network will be vital to your success. Tread carefully, as your reputation with the local population will affect how you are treated.
Sectors | Capitals | Primary objective in liberation. Well defended with a high chance of reinforcements and counter-attacks. |
| Cities | Smaller-medium sized cities. |
| Military Bases | Extremely well defended. Capture these to unlock access to stronger assets. |
| Factories | Capture these to gain supplies to aid in your fight. Produces ammunition, fuel, and supplies. |
| Radio Towers | Main method of communications for OPFOR to call reinforcements for nearby areas. Capture these to reduce the chances of a counter-attack as well as gain intel on OPFOR movement. |
Resources & Info Panel | Supplies | Used to deploy AI soldiers and military equipment & vehicles. |
| Ammunition | Used to supply deployed vehicles and heavily armed AI soldiers. |
| Fuel | Used to fuel deployed vehicles. |
| Alert Level | Liberating sectors and attacking the enemy will raise the alert level, leading to larger and better equipped OPFOR. The alert level can be lowered by completing secondary objectives. |
| Reputation | Affects how you are viewed by civilians and INDFOR. See section below for more information. |
| Intel | Used to start secondary objectives. Civilians and surrendering OPFOR will yield intel when taken and escorted back to a FOB for interrogation. |
Civilian and Resistance (INDFOR) ReputationCertain actions will help you win the hearts and minds of the local populace, while detrimental actions will make liberation harder.
Actions that
raise reputation:
- Liberating sectors (+5%)
- Providing medical aid to civilians after a battle(+5%)
- Look for purple circles on your map after a battle. They indicate civilians in need of aid.
Actions that
lower reputation:
- Killing civilians (-5%) & INDFOR (-3%)
- PID your targets. Not everyone with a gun is immediately hostile unless you make it that way.
- Damaging houses & civilian buildings (-3%)
- Stealing civilian vehicles (-2%)
Having
25% or higher reputation may cause:
- Civilian informants to appear that can be rescued to gain intel or side missions
- Resistance (INDFOR) support during a sector battle
Having
-25% or lower reputation may cause:
- an increasing amount of IEDs on roads and in towns as your reputation worsens
- INDFOR ambushes on logistic & supply convoys
- INDFOR assisting OPFOR in sector battles
Secondary ObjectivesIntel gained from civilians or OPFOR interrogations back at the FOB can be used to initiate secondary objectives. Successful completion of these can lower alert levels, yield ammunition and additional intel.
Mission | Intel Cost | Reward |
FOB Hunting | 15 | Reduce alert level by 40% |
Convoy Hijack | 10 | Reduce alert level by 15%, and any recoverable ammunition |
Search and Rescue | 8 | 20 intel points; 10 per pilot rescued |
ProductionThe production system allows for the prioritization of the three resources produced at each owned production sectors. Only the commander can access the production menu and must be at a FOB or owned production sector. Once a production sector has been captured, a storage area must be built along with the necessary facilities to create the resources. These can be built using the scroll wheel menu.
Area 1. List of owned production sectors.
2. Shows sector type, which resource is being produced, how much storage is left in that sector, and time until next resource is produced.
3. Indicates which resource type can be produced. Build the required facility to unlock production of it in that sector.
4. How many resources and crates of each resource is stocked at the specified production sector. One crate can hold up to 100 resources.
5. Choose which resource to produce at the specified sector.
LogisticsThe logistic system controls how and where produced resources will be transported to from production sectors. Only the commander can access the logistics menu and must be at a FOB. Requires owning at least one FOB and one production sector (Factory). Each truck is able to hold up to 3 crates max, for a total of 300 raw resources.
Area 1. 1. Add new group
2. Delete group. Can only be done if there is no mission nor truck assigned.
2. 1. Status of group.
| - Standby: Group is ready to receive mission or un/assign trucks.
- Loading: Group has reached destination and is loading resources. 1 minute per 3 crates loaded, and 1 extra minute before leaving.
- Travel: Group is travelling between destinations.
- Abort: Current mission is aborted. Group will go back to previuos destination and unload crates (if space allows).
|
2. Time left until current status is done. Timer does not update when menu is open, so close and reopen menu to update.
3. Next destination, or currently headed destination.
3. 1. Shows assigned trucks to group.
2-4. Shows raw amount of resources (not crates) currently loaded on trucks.
5. Assign truck to current group. Only possible when group is in standby and you have 100 supplies & fuel in local (FOB/Factory) storage.
6. Unassign truck to current group. Only possible in standby mode and will refund 50 supplies & fuel into local storage.
4. 1-2. Destinations A & B.
3-4. Total amount of raw resources to collect at each destination by group. Left to right: Supplies, Ammo, Fuel.
5. Confirm mission. Will not work if route already exists, no resources are set for transport, or the same amount of resources are set to be collected at A & B.
6. Abort mission. Group goes back to last destination and try to unload all crates.