Author Topic: How To Make Dynamic Zeus Missions For SP Use  (Read 2926 times)

D. Edwards

  • Posts: 162
How To Make Dynamic Zeus Missions For SP Use
« on: February 27, 2016, 07:41:51 PM »
So anybody who knows how to Zeus well, I have a question. I stopped using MCC because it kept on glitching everything I did, and it doesn't work well with Zeus either. I know how to use Zeus, but the issue is, how do I make missions for SP so I can play to where I am also surprised at times? Any tips and or tutorials you guys could give me would mean a lot.

CPT (Ret) Richardson

  • 11A Infantry Officer
  • Retired
  • Posts: 728
Re: How To Make Dynamic Zeus Missions For SP Use
« Reply #1 on: February 27, 2016, 07:59:48 PM »
Use Eden the 3d editor. Very similar to Zeus and you can save it. If you want to add variety or chance, play around with the probability settings and radius of spawn.
M. RICHARDSON
CPT, USA
Retired


D. Edwards

  • Posts: 162
Re: How To Make Dynamic Zeus Missions For SP Use
« Reply #2 on: February 27, 2016, 08:03:56 PM »
Use Eden the 3d editor. Very similar to Zeus and you can save it. If you want to add variety or chance, play around with the probability settings and radius of spawn.

Okay, as for as probability, if I select a group and set it's chance to say 50%, the whole group has a chance, or just the some guys? Also, how do I create mortar spotters, and mortar fire?

B. Alp

  • Posts: 209