Author Topic: 506th Pack AGM issue (SOLVED)  (Read 6893 times)

Ellesmere

  • Posts: 32
506th Pack AGM issue (SOLVED)
« on: December 26, 2014, 08:25:55 AM »
As the name states, running the 506th pack and all mods needed for ops will not allow me to rebind or use the default AGM keys. This has essentially rendered me useless as a medic, any responses or ideas are appreciated.

If this is in the wrong section I apologise but the I could not find a "help desk" or similar section on our forum.
« Last Edit: December 26, 2014, 09:02:38 AM by PFC Ellesmere »

Maple

  • Posts: 161
Re: 506th Pack AGM issue
« Reply #1 on: December 26, 2014, 08:38:10 AM »
Just checking you're not running AGM externally? (outside the pack)

SFC (Ret) M. Brewer

  • 68W3O Health Care Specialist
  • Retired
  • Posts: 1202
Re: 506th Pack AGM issue
« Reply #2 on: December 26, 2014, 08:53:35 AM »
It's helpful if you can list all of the mods you're running when having this problem.  As Wilde said, if you're running AGM on it's own and the 506th pack it may be conflicting and bugging out.  This is all you need to have running as mods in order to take part in missions. 

@CBA_A3
@506th
@AllInArmaTerrainPack
@RHSAFRF
@RHSUSF
@task_force_radio
 
The 506th Pack itself has a bunch of mods already packed inside it, a custom setup of AGM being one of them.  As I understand it, any other mods are not allowed by command and may also conflict with the 506th pack.
M. BREWER
SFC, USA
Retired


Ellesmere

  • Posts: 32
Re: 506th Pack AGM issue
« Reply #3 on: December 26, 2014, 09:02:22 AM »
Solved, thanks for the help.

SGM (Ret) Shepard

  • 11Z Infantry Senior Sergeant
  • Retired
  • Posts: 485
Re: 506th Pack AGM issue
« Reply #4 on: December 26, 2014, 12:10:01 PM »
Solved, thanks for the help.

Post whatever solved your issue for you. You never know if someone might have the same issue and might be able to use the same solution.
A. SHEPARD
SGM, USA
Retired


Ellesmere

  • Posts: 32
Re: 506th Pack AGM issue (SOLVED)
« Reply #5 on: December 27, 2014, 12:42:30 PM »
Mods in wrong order.