With regards to the in-game TFAR dropout issue, is it significant that the TFAR plug-in version for Teamspeak appears as 'unknown', that is, if the plug-in version is listed, have you ever had the in-game dropout for TFAR, and had to drop and reconnect to Teamspeak while in-game? also the converse case.
http://imgur.com/a/iI7FxAlso, cross-talking on channels. Can the latency for channel closing be adjusted so that the prior channel closes quicker when being un-keyed. It seems to take several seconds for the channel to close, and then I end up not talking on the right channel. There are no squawk tones for the short range radio, other than the static keyed/unkeyed noise, so I have to wait like 3 seconds for the channel to be unkeyed.