Thanks for all of your replies. I was basically playing around with the Zeus Reinforcement option and was seeing some odd (albeit unavoidable) actions/reaction by the AI ground and air assets. In short, I setup an AI base that was guarded by 2x Inf Squads, 1x MG Squad, and 1x AT team that was to be reinforced after 5 minutes with 1x Mi-24 with 1x Inf SQD (with an RP) to reinforce the defending enemy troops. Then, another 1x Mi-8 with 1x Inf SQD after 5 minutes and then a final 1x Mi-24 with 1x Inf SQD 2 minutes after that.
The BLUFOR AI assault force consisted of 1x PLT of 4x SQD's attacking the base from the 7 o'clock, 9 o'clock, and 11 o'clock directions with the 4th sqd attacking 5 minutes into the battle. from the 7 o'clock direction.
The reason I wanted to manage the AI reinforcement insertions is the terrain would have allowed cover for the airframe if they had stayed below 30m but they fly in at contour elevation and then flare high just before landing and are engaged by BLUFOR. This of course confirms you all's msgs about the pilots acting erratically eventually landing and dropping off the troops. I was happy the Mi-24 engage the BLUFOR during ingress and egress after dropping the troops off, but the Mi-24 stayed around and continued to engage far too close and was shot down.
The Mi-8 did some crazy stuff when flying into the LZ when BLUFOR began shooting at it but eventually unloaded and RTB.
The final Mi-24 took fire from BLUFOR during ingress so it kept engaging BLUFOR and was eventually shot down with a hard landing that injured/killed crew and dismounts. Needless to say, BLUFOR easily cleaned up those enemy troops.
BLUFOR ultimately took a beating from the 2x Mi-24's but was successful. It was a fun experiment with me trying to learn more about zeus...
Tony