Author Topic: Extra Mods List  (Read 7032 times)

Bingham

  • Posts: 367
Extra Mods List
« on: October 28, 2015, 06:51:17 PM »
This thread is dedicated to all the extra Fun mission mod packs the we occasionally use.

I just want to see a library rather than someone go search and hunt for a thread with it.

@isladuala here

@Kang's_British here

@SpecOps_v2.7z here

@Thirsk here

@TYRK here

@OpforPack here

@USAF_AC-130 here

@SFvehicles.v3 here <---- Updated as of 30SEPT15

@SFVehicle.v3 additional content here



All credit for the mod links above go to CPL Kang becuase he posted this originaly in the game room!
Spoiler (click to show/hide)

Also other official approved mods. All credit for these mod links below go to MAJ Drumheller for the original post

Other mods not listed or direct links are listed below
SpecOps V3
De Leo's sound modifications
I will not be giving direct links to sound mods becuase they are not for public use, when you become a PV1 you will have acess to download the sound mods

Will update this post as needed

Allowed:
-Moreno's sound modifications
-Cypress Push to Hear
-Shacktac HUD - Non-STGI version
-Shacktac Stamina
-Shacktac Map Autobrightness
-Shacktac Nametags
-ACE3 No idle
-ACE3 Goggles
-GDT Grass Mod for Chernarus
-Tao Folding Map
-Compass and watch enlarger
-Mid-range texture replacer
-VTS Weapon Resting

Specifically Disallowed:
-Blastcore(all versions)
-Speed of Sound
-JSRS 2.2
-JSRS 3(Dragonfyre)
-MrF Rangefinder MkII
-Shacktac Group Indicators(This comes packaged with ST HUD so make sure you remove it)

That is all. If you are running any client-side mods that are not on the approved list, they need to be disabled immediately.

If you wish to submit a client-side mod for Command Staff approval:

-Test it to ensure that it does not cause any .rpt errors

-Send it up your CoC with a link to the mod and a short write-up of what the mod does
« Last Edit: November 17, 2015, 02:21:08 AM by PV2 Bingham »

Powell

  • Posts: 190
Re: Extra Mods List
« Reply #1 on: October 29, 2015, 09:46:45 AM »
Thank you for doing this so the RCT and PV1's can get access to it. Will make it easier to share these with them while waiting for them to finish their training(s).

One suggestion because it always causes some confusion when people can't see your gear, include SpecOps v3, which is located in this thread by some other guy:

http://www.506thir.net/forums/index.php?topic=8410.0

Bingham

  • Posts: 367
Re: Extra Mods List
« Reply #2 on: October 29, 2015, 12:20:04 PM »
*Updated*
-now includes SpecOps V3

Bingham

  • Posts: 367
Re: Extra Mods List
« Reply #3 on: November 15, 2015, 04:10:25 PM »
*BUMP*

Shack

  • Posts: 1
Re: Extra Mods List
« Reply #4 on: November 16, 2015, 05:09:21 PM »
Why can't we have jsrs 3?

Whitacre

  • Posts: 794
Re: Extra Mods List
« Reply #5 on: November 16, 2015, 05:21:08 PM »
Why can't we have jsrs 3?

Many sound mods cause too much stress on the servers. Prohibiting their use helps ensure that the servers can run smoothly for everyone during operations.

browndog44

  • Posts: 1
Re: Extra Mods List
« Reply #6 on: November 16, 2015, 10:24:16 PM »
any chance that i can get the download to morenos sound modifications? the link is restricted for me since im a RCT

Bingham

  • Posts: 367
Re: Extra Mods List
« Reply #7 on: November 17, 2015, 02:09:44 AM »
My first thought would be a yes but I know Moreno doesn't want it for public use and I will respect that. So no you will have to wait until you are a PV1 and you have access to that forum. My appologies.

Bingham

  • Posts: 367
Re: Extra Mods List
« Reply #8 on: November 17, 2015, 02:24:28 AM »
*Updated*
-now includes link to De Leo's sound modifications
-in orange text now includes my reasoning of why I will NOT post a direct link to sound mods

Bingham

  • Posts: 367
Re: Extra Mods List
« Reply #9 on: December 05, 2015, 03:33:40 PM »