Author Topic: VR and the future of what we do...  (Read 6861 times)

Bryer

  • Posts: 81
VR and the future of what we do...
« on: November 23, 2015, 10:16:45 AM »
Check this out...

http://www.virtuix.com/

Foglia

  • Posts: 176
Re: VR and the future of what we do...
« Reply #1 on: December 04, 2015, 02:26:24 AM »
Awesome but at the same time I feel like its kinda impractical.

SSG (Ret) Cast

  • 11B Infantryman
  • Retired
  • Posts: 1078
Re: VR and the future of what we do...
« Reply #2 on: December 04, 2015, 10:42:16 AM »
And expensive + plus I am unfit would be knackered in 5mins
L. CAST
SSG, USA
Retired


LaPrade

  • Posts: 137
Re: VR and the future of what we do...
« Reply #3 on: December 04, 2015, 02:04:29 PM »
And expensive + plus I am unfit would be knackered in 5mins

Second this, the amount of running involved and we'd have to start doing LACE reports lol (the L means liquids).

E. Wolfe

  • Posts: 359
Re: VR and the future of what we do...
« Reply #4 on: December 04, 2015, 02:22:45 PM »
I would cry from laughter if someone got immersion foot outta this

SSG (Ret) Cast

  • 11B Infantryman
  • Retired
  • Posts: 1078
Re: VR and the future of what we do...
« Reply #5 on: December 04, 2015, 03:22:31 PM »
I would cry from laughter if someone got immersion foot outta this

Lol twisted ankle.
L. CAST
SSG, USA
Retired


Foglia

  • Posts: 176
Re: VR and the future of what we do...
« Reply #6 on: December 06, 2015, 12:57:44 PM »
Hats off to the guy who gets so immersed he gets trench foot.

Wyngaard

  • Posts: 103
Re: VR and the future of what we do...
« Reply #7 on: December 09, 2015, 01:38:17 PM »
The closest to full virtual reality in Arma I would get would be an Oculus rift in the future.

Leturgey

  • Posts: 5
Re: VR and the future of what we do...
« Reply #8 on: December 09, 2015, 07:55:33 PM »
So involved in it, the system actually rains on him, and has lighting hit him.

W. Young

  • Posts: 109
Re: VR and the future of what we do...
« Reply #9 on: December 10, 2015, 07:24:39 PM »
Next step is to just join the army.

Eagas

  • Posts: 191
Re: VR and the future of what we do...
« Reply #10 on: December 11, 2015, 07:07:17 PM »
Joining the army just doesnt seam real enough to me

Hopp

  • Posts: 326
Re: VR and the future of what we do...
« Reply #11 on: December 14, 2015, 07:48:31 AM »
Joining the army just doesnt seam real enough to me

Unless it also plugs into your house and provides electricity.  Then we could join the Hamster Squad.

Anky

  • Posts: 31
Re: VR and the future of what we do...
« Reply #12 on: December 14, 2015, 11:06:46 PM »
LMAO! My luck, I would come unstrapped and tumble over the ring, break my neck on the way down. MAN DOWN!

J. Behr

  • Posts: 87
Re: VR and the future of what we do...
« Reply #13 on: December 16, 2015, 01:10:10 PM »
Track IR is already too expensive for me I don't need no more wants and needs >.<

Eagas

  • Posts: 191
Re: VR and the future of what we do...
« Reply #14 on: December 19, 2015, 10:06:30 AM »
TrackIR is an absolute must if you want to get serious with vehicles.  For infantry, I end up toggling my TrackIR on and off to free look when I want.  It is free look with my head motion being that of the mouse.

I have an Oculus Rift DK2.  The only game that I am comfortable playing with it is iRacing.  I get motion sickness after about 10 mins with any other game.  Even with iRacing, I start getting a headache after about 30 mins.  While I believe this could be overcome by more use and conditioning, I dont feel that it is worth the effort at this time.

I think the Omni would be best used surrounded by projection screens.  Your head movement and optical sensory input would be more natural.