Author Topic: Arma 3 - Scanning The Horizon 2016  (Read 8055 times)

Truscott

  • Posts: 129
Arma 3 - Scanning The Horizon 2016
« on: January 14, 2016, 07:25:44 PM »
<a href="//www.youtube.com/watch?v=1zhAVubFVRs" target="_blank">http://www.youtube.com/watch?v=1zhAVubFVRs</a>

SGT (Ret) Falconer

  • 11B Infantryman
  • Retired
  • Posts: 376
Re: Arma 3 - Scanning The Horizon 2016
« Reply #1 on: January 14, 2016, 11:07:59 PM »
I want Tanoa, now!
R. FALCONER
SGT, USA
Retired


SSG (Ret) Donohoe

  • 11B Infantryman
  • Retired
  • Posts: 2157
Re: Arma 3 - Scanning The Horizon 2016
« Reply #2 on: January 15, 2016, 06:55:05 AM »
K. DONOHOE
SSG, USA
Retired


SFC (Ret) Otto

  • 11B4O Infantryman
  • Retired
  • Posts: 196
Re: Arma 3 - Scanning The Horizon 2016
« Reply #3 on: January 15, 2016, 10:03:52 AM »
The 3D mission editor is going to be just as big of an advance as Zeus IMHO.
W. OTTO
SFC, USA
Retired


SGT (Ret) Blakeslee

  • 11B Infantryman
  • Retired
  • Posts: 232
Re: Arma 3 - Scanning The Horizon 2016
« Reply #4 on: January 16, 2016, 02:09:25 PM »
I want everything in the video.

Seriously can't wait for this update.
R. BLAKESLEE
SGT, USA
Retired


Truscott

  • Posts: 129
Re: Arma 3 - Scanning The Horizon 2016
« Reply #5 on: January 16, 2016, 11:40:44 PM »
The 3D mission editor is going to be just as big of an advance as Zeus IMHO.

Agreed 100%. I haven't done any mission editing since I was a Sgt in the 15th and I attempted to do some this past week and quickly remembered how much of a pain in the ass it is placing units and objects on the map. With how soon the 3D editor is supposed to be implemented I won't even bother making new templates for my squad until then. I would even sooner rather have the 3D editor than Tanoa and I really want Tanoa.

S. Murphy

  • Posts: 253
Re: Arma 3 - Scanning The Horizon 2016
« Reply #6 on: January 17, 2016, 05:27:52 AM »
Great News, Great Things Ahead!!

Pienaar

  • Posts: 58
Re: Arma 3 - Scanning The Horizon 2016
« Reply #7 on: January 17, 2016, 01:15:07 PM »
https://store.bistudio.com/products/arma3-apex

Apex is now in Pre Order 20% off

E. Ray

  • Posts: 136
Re: Arma 3 - Scanning The Horizon 2016
« Reply #8 on: January 17, 2016, 05:15:41 PM »
I'm slightly wary that BI has dropped all reference to DirectX 12, which was originally announced to be coming in the "Tanoa expansion", and is instead simply referring to a "graphics update" which involves some new shaders and texture work.

Here's hoping DirectX 12 in ArmA 3 hasn't been circular filed.

S. Murphy

  • Posts: 253
Re: Arma 3 - Scanning The Horizon 2016
« Reply #9 on: January 19, 2016, 02:21:51 PM »
Just another hurry up and wait right?!?

Powell

  • Posts: 190
Re: Arma 3 - Scanning The Horizon 2016
« Reply #10 on: January 19, 2016, 05:39:27 PM »
I'm slightly wary that BI has dropped all reference to DirectX 12, which was originally announced to be coming in the "Tanoa expansion", and is instead simply referring to a "graphics update" which involves some new shaders and texture work.

Here's hoping DirectX 12 in ArmA 3 hasn't been circular filed.

Here's the only "recent" information ive found for Arma 3 and DirectX 12:
https://www.reddit.com/r/arma/comments/41p363/dx12_mentioned_in_latest_sitrep/

Maple

  • Posts: 161
Re: Arma 3 - Scanning The Horizon 2016
« Reply #11 on: January 19, 2016, 06:16:38 PM »
From their latest SITREP;

Quote
All of these changes are unrelated to our investigation into DirectX 12 by the way. This has not yet yielded useful results, so we don't have any concrete news on that front.


Truscott

  • Posts: 129
Re: Arma 3 - Scanning The Horizon 2016
« Reply #12 on: January 19, 2016, 09:01:54 PM »
That's kind of upsetting news, but I can't say I'm surprised either...

Carrera

  • Posts: 102
Re: Arma 3 - Scanning The Horizon 2016
« Reply #13 on: January 26, 2016, 12:38:12 PM »
<a href="//www.youtube.com/watch?v=AFBtGYVnzNY" target="_blank">http://www.youtube.com/watch?v=AFBtGYVnzNY</a>

just saw this about it, i dont know how it will affect arma but the results are still interesting.