Recent content by K. Knight

  1. K

    Squad XML

    So when I load the Arma3 launcher, it shows my old unit. How do I get 506th to show up, and where can I get my squad XML to add to my ingame profile to get the airborne patch? Thanks
  2. K

    Unit calendar ?

    I second this. A calendar with all scheduled trainings would be nice. The format of the OPORD posts basically forces a person to go through each post individually to find what the date and times are. I'm also not sure about individual platoon/squad training times and dates. I like to fill in...
  3. K

    [ACCEPTED] Knight Application

    First Name: Kyle Last Name: Knight Age: 32 Desired Duty Assignment: 11B Infantry ArmA III Player ID: 76561198046702731 How long have you been playing ArmA III?: 348 hours Are you currently a member of an ArmA III gaming clan or unit?: No Why do you want to join the 506th Infantry Regiment...
  4. K

    506th IR Video Producers

    Twitch - https://www.twitch.tv/survivalfps Nothing yet, but follow me anyways. I will be streaming some stuff soon
  5. K

    Spades on MICH

    So this is now a thing. I've heard that it's awaiting approval, but I've also heard that it's optional. I've tested this in the VR Arsenal, and it performs exactly like the ACH that we're issued. It definitely completes the look. I've seen some people with it in training and on Patrol Ops, but...
  6. K

    Ideal M4A1 Ammo Choice

    I noticed the reticle on the PVQ-31A is slightly shorter in height than the M150 RCO. I didn't spend much time with the PVQ, but that was one thing that was apparent. None of the rounds out of the M4 lined up with that optic. Maybe I'll put it on the M16 for entertainment sake.
  7. K

    Ideal M4A1 Ammo Choice

    So, sent another 2000 or so rounds downrange. I noticed that the Mk262 hits a few inches low, so even if I had the choice between the Mk262 and the Mk318, I'd go for the Mk318. The Mk318 hits dead-on at 100, 200, 300, 400, and 500 meters. At the 6 mark on the scope it lands directly on target...
  8. K

    Ideal M4A1 Ammo Choice

    Are those approved for use? If they are, I can add them to the diagram.
  9. K

    Ideal M4A1 Ammo Choice

    Thanks for that, Sergeant O'Neill. Today I threw another 2500 rounds downrange and these were my findings. http://i.imgur.com/dOXVoM2.jpg I drive out to a building Northeast of the Patrol Ops base and shoot until I find what range the various bullets are impacting relative to the echelons on...
  10. K

    Ideal M4A1 Ammo Choice

    Update: I went and tested the M16 with the M150 RCO with the Bohemia Interactive 5.56mm 30rnd Mags, and they matched up perfectly at every range. There was some inconsistency at longer ranges with the RHS M855 and 856 rounds, so I'm guessing they're just glitched. Made a bug report on the RHS...
  11. K

    Ideal M4A1 Ammo Choice

    Just wanted to add that I noticed the M855A1 mags are in the back of the Humvees by default. Did some extensive testing on an offline map with ballistic paths enabled and found the close range penetration was identical to the base game mags. However, the downrange velocity/penetration carried...
  12. K

    Ideal M4A1 Ammo Choice

    10-4. CPL Carter, yes we did test the other magazines, and the M855A1 and M856A1 Tracer were the superior rounds as far as accuracy and time to target are concerned. Indeed, you are correct, they are the armor piercing rounds, which would explain their effectiveness against infantry contacts...
  13. K

    Knight's Picture and Video Thread

    Some random screenshots http://imgur.com/CK74AKi http://imgur.com/Xy69EDq http://imgur.com/TGWbR9Z http://imgur.com/r5ee4Cx
  14. K

    Ideal M4A1 Ammo Choice

    Tonight, PV1 Reynolds and myself verified some very useful information I collected. We were told to use the base game "5.56mm 30Rnd Mag" and "5.56mm 30Rnd Mag Tracer" by Bohemia Interactive. However, these bullets do not match up with the range echelons on the M150 RCO. Out to 400m it's...
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