Recent content by SSG (Ret) Duffy

  1. SSG (Ret) Duffy

    45th Kings Own Parachute Battalion - Joint Operation Request

    Unit Name: 45th Kings Own Parachute Battalion Website: No site, Twitter Handle helpful: https://twitter.com/45ArmA3 Teamspeak: N/A Unit Type: British Light Infantry Paratrooper Objective: Develop interesting missions with similarly serious milsim units, develop positive inter-unit relations...
  2. SSG (Ret) Duffy

    Server CBA Setting Changes with Last Modpack Update

    I am getting some minor (non-problematic) CBA errors on my private server with the latest modpack update.  In the past SPC Harrison (ret) sent me to this link for any CBA updates: https://drive.google.com/file/d/1GP14rmT4nk_X-4_RHfjnCr0yN0lR5_wr/view. Is this still accurate for a CBA update?
  3. SSG (Ret) Duffy

    Collectable Intelligence

    Can someone point me to a thread or resource for setting up collectable intelligence? Trying to create an intel object that, upon collection, would be notified to "west". I have seen this https://community.bistudio.com/wiki/BIS_fnc_initIntelObject, but I am relatively new to scripting and not...
  4. SSG (Ret) Duffy

    Issue with Clafghan Map / Auto Disconnection

    I have participated in the SPC Hudson FunOps, which uses the 508th official modpack. The current mission loaded the Clafghan map. I have been on three missions everything worked fine, but fourth time every time I loaded was auto-disconnected from the server. It _appears_ that the issue is the...
  5. SSG (Ret) Duffy

    Set OpFor Faction Hold Fire

    Thanks, how about this way?  Setting players to Captive and then using an event handler to switch them back? See this (found): player setCaptive true; FiredEVH = player addEventhandler["Fired",{     if (player distance (getMarkerPos "checkpoint") > 100)exitWith{}; //Too far from checkpoint    ...
  6. SSG (Ret) Duffy

    Set OpFor Faction Hold Fire

    So there is no functional way to have Opfor to stand down for Blufor?  I see the zeus interface for movement (very helpful), but assuming from the note that combat mode and behavior will always revert.
  7. SSG (Ret) Duffy

    Set OpFor Faction Hold Fire

    I know that this has been an issue from the start, but are there reliable scripts for having Opfor Hold fire through combination of set CombatMode and set Behavior?  I do the vanilla change to hold fire and set behavior to careless, but does not work. What I am trying to is allow Bluefor to...
  8. SSG (Ret) Duffy

    Images + Slideshows in Game

    Thanks, did not see that one.
  9. SSG (Ret) Duffy

    Images + Slideshows in Game

    I am putting together some funops using the 506th Official modpacks. I would to utilize the slideshow feature (i.e. OSUT) in game, but have never done that before. I have done custom images via scripting, so have some basic familiarity. Is there a tutorial or other information (or someone who...
  10. SSG (Ret) Duffy

    Garrison Zeus Function

    Thanks. If off of a 506th server, in mission editor is there still a box to garrison troops (and then control the garrison spread?)  It has been awhile, but that was a function that was available in another unit/about a year ago.
  11. SSG (Ret) Duffy

    Garrison Zeus Function

    After online and searches on this board, looking for the garrison function in the Zeus editor (either command or state.) Have looked but cannot find anymore.  Forgive my ignorance. PFC Duffy
  12. SSG (Ret) Duffy

    MK Crows Turrets - Bug or Feature

    Last mission I was gunner on an MK Crows turret for the first time. It turned into an evening/night mission, so the scope with nightvision/FLIR was important. I understand there are two gunner positions: one on a scope and one as a gunner.  The gunner position rotated 360, but the scope position...
  13. SSG (Ret) Duffy

    Public Server Issue - Mods

    Please move if incorrect thread. I am getting an ACE Mismatch on the public server. Also cba_versioning_50th_gear_vests issue. There were also a number of other gear issues. So not sure if it is an ACE or other mod issue.  Also note I am seeing at the end of the error messages that I have a...
  14. SSG (Ret) Duffy

    ACE Enhanced Movement Issue - Can't Climb Here

    Thank you Capt/SSG will do.
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