One of the things to keep in mind with ARMA is it's inefficient CPU utilisation. This is why I-7 CPU's offer such a huge performance boost. When ARMA fails to spread the load to additional cores, the fact that an I-7 has Hyperthreading means that a physical core has very little chance of being...
CHAOS IN ERZIKISTAN
U.S. Troops defending their fallen comrade. It is not known if this soldier was one of the fatally wounded.
Amidst the deafening roar of transports and rotary wing aircraft, a silent and somber mood surrounds the men and women of U.S. armed forces stationed at Airbase...
Listed below is a list of contacts from the S-2, Public Relations section of the 506th IR Realism Unit. These people can be contacted by members of other realism units for anything regarding unit cooperation. These contacts can be reached by private message here on these forums and can be found...
Very well said, Corporal. Impressive.
Loved the disclaimer at the end too.
One question, has anyone sent up their COC to see if Dave can jump on Team Speak? It would be a very interesting experience having something of a group discussion. We could call it Armaholic's anonymous :)
Joke aside...
Did the contract for the modernisation of the Erzikistani military go directly to Russia, or did the government purchase their hardware from Iran? Alot of it appears to be Iranian surplus. Given Erzikistan's financial situation and the likelihood that a large amount of money is owed for the...
The biggest issue in arma, especially in large scale engagements, is the insane number of ballistics calculations. Every single bullet fired is a very complex algorithm. The SAW fires at up to 1000 rounds per minute, the M4 is ~600RPM, the A10 is firing 4000RPM! Plus there is the processing of...
Also make sure your parameters in the launcher are set correctly. For the core count, you want to have it showing the number of logical cores, not physical. I have a quad core with hyperthreading which makes windows see 8 logical cores. I believe the 2500k is quad with no hyper threading so you...
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