TStephens12
New member
Caught a few videos of you guys YouTube and was impressed with the realism.
I’m a retired 11A (IRL). 1st ID where I led an Abrams PLT and BN mortars and 4/25 IBCT (ABN) where I did the airborne light infantry thing and a lot of operational planning.
Never played Arma3– but I’ve watched the videos and always thought it was cool. I don’t typically do FPS— I usually stick to grand strategy (hearts of iron 4) but I love simulation games with high realism. I know the versions you guys play are heavily
Modded but I had a few questions on some realism, if someone could enlighten me:
What’s the mortar IDF like in Arma— can you lay guns and use a mortar ballistic computer, can you direct lay, shoot illum, change fuse types? What’s the call for fire process like?
Are there Risk Estimated Distances for various combinations of rounds/fuse types in game? I only ask because echelonment of IDF (basically going from big bullets to small bullets as you close width to obj) drove every infantry deliberate attack I ever participated in. I know there are “leadership” positions in Arma… are they controlling that— via like a CP?
I know you can sling load in Arma— since you guys are role playing an air assault battalion— ever thought of building out a Delta Company Heavy Weapons platoon of 1151s and slinging them into an op?
I used to share an office with a UH-60 pilot who was in an air assault unit and one of his favorite missions was to do a “gun raid”— where they sling in artillery to a firing point, shoot off a volley, then sling to another location as a survivability against counter fire or just to increase range — is something like that possible in this game?
Sorry to nerd out.
But from The footage I’ve seen of you guys it rivals any simulation we ever used IRL. I don’t know why the real army isn’t picking up on some of the stuff that’s out there and integrating into their own training. I mean you guys comms traffic sounds pretty on point and map and compass work, the graphical overlays, RPs, topography— all solid— far beyond anything I have seen in any other video game.
Anyway— keep them coming I enjoy the videos you guys are putting out.
I’m a retired 11A (IRL). 1st ID where I led an Abrams PLT and BN mortars and 4/25 IBCT (ABN) where I did the airborne light infantry thing and a lot of operational planning.
Never played Arma3– but I’ve watched the videos and always thought it was cool. I don’t typically do FPS— I usually stick to grand strategy (hearts of iron 4) but I love simulation games with high realism. I know the versions you guys play are heavily
Modded but I had a few questions on some realism, if someone could enlighten me:
What’s the mortar IDF like in Arma— can you lay guns and use a mortar ballistic computer, can you direct lay, shoot illum, change fuse types? What’s the call for fire process like?
Are there Risk Estimated Distances for various combinations of rounds/fuse types in game? I only ask because echelonment of IDF (basically going from big bullets to small bullets as you close width to obj) drove every infantry deliberate attack I ever participated in. I know there are “leadership” positions in Arma… are they controlling that— via like a CP?
I know you can sling load in Arma— since you guys are role playing an air assault battalion— ever thought of building out a Delta Company Heavy Weapons platoon of 1151s and slinging them into an op?
I used to share an office with a UH-60 pilot who was in an air assault unit and one of his favorite missions was to do a “gun raid”— where they sling in artillery to a firing point, shoot off a volley, then sling to another location as a survivability against counter fire or just to increase range — is something like that possible in this game?
Sorry to nerd out.
But from The footage I’ve seen of you guys it rivals any simulation we ever used IRL. I don’t know why the real army isn’t picking up on some of the stuff that’s out there and integrating into their own training. I mean you guys comms traffic sounds pretty on point and map and compass work, the graphical overlays, RPs, topography— all solid— far beyond anything I have seen in any other video game.
Anyway— keep them coming I enjoy the videos you guys are putting out.