RPT Errors and Crash

Powell

Well-known member
Just started happening today.

Getting 33 lines of this *per second*
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Client: Object 56:44 (type Type_119) not found.
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches
19:53:59 Error: Skeletons of this and the parent object don't matches

If I scroll all the way back to the top of the errors, Right before it starts it looks like this
19:31:00 [weapon rhsusf_weap_m9]: item[rhsusf_acc_SF3P556] does not match to this weapon!
19:31:00 [weapon rhsusf_weap_m9]: item[rhsusf_acc_anpeq15] does not match to this weapon!
19:31:00 [weapon rhsusf_weap_m9]: item[FHQ_optic_AimM_BLK] does not match to this weapon!
19:31:02 Error: Skeletons of this and the parent object don't matches
19:31:02 Error: Skeletons of this and the parent object don't matches
19:31:02 Error: Skeletons of this and the parent object don't matches
19:31:02 Error: Skeletons of this and the parent object don't matches
19:31:02 Error: Skeletons of this and the parent object don't matches
19:31:02 Error: Skeletons of this and the parent object don't matches

Never had Arma crashes before, atleast not with 506 standard mods.
 
These errors just started happening today. And Arma has crashed 4 times already in the FTX.

Game Files have been verified. No issues there.
Strange part is, Teamspeak stops responding at the same time.
 
The skeletons bit is normal.

What you may want to check, is your DLL folder within your main Arma 3. Make sure all the .dll files are deleted, except the README. They often interfere with your OS's natural memory allocation, which may cause crashing.

If you can pastebin the entire file, there may be more information there.
 
I check that folder quite frequently to ensure they are deleted (and readme remains).

The DLL files are the issue. The weird part is, the problem never happened before that TFA FTX. And it happened 4 times, and has not happened again since.. No problems in 506th or funops.
 
The .dll files don't always cause such troubles, as I've had them still in their folder, and played on servers just fine. However, when they do activate in whatever fashion it is, for memory allocation, that's when it'll crash up.
 
I found the cause of my issues.

LGS (Logitech Gaming Software) which runs for my keyboard, mouse, and headset. There's a plugin for teamspeak that was crashing where I can have any of the gaming G# keys mapped to teamspeak functions. It was LGS crashing the plugin, which crashed TS, which was hanging Arma. I was able to successfully replicate the problem, and by killing Teamspeak after LGS crashed, Arma unhung and returned to normal.

I would have to relaunch LGS and Teamspeak after the crash though.

I have disabled the TS plugin for the LGS. Mainly what I was using it for was PTT from my headset/keyboard without having to map the key to press a standard key...

For example, if you use ~ as your PTT talk key, if youre in any window that accepts text, you will have a spam of ````````````````````````````````` or ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ in the text box. So I had a G-key mapped for PTT so I could talk without spamming text.

I have resolved this problem, by mapping PTT to F8, and unmapping F8 from everything else ingame. Atleast for now.
 
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